Guides2025-09-01·Updated 2026-09-14·8 min read

BLOODMONEY! Complete Beginner Guide: Mechanics, Controls & Ending Checkpoints

A comprehensive guide to BLOODMONEY! by SHROOMYCHRIST. Covers core clicker mechanics, fatigue-management tips, shop checkpoint tables, and save management.

Welcome to the Dark World of BLOODMONEY!

BLOODMONEY!, created by indie developer SHROOMYCHRIST (Shroomychrist Studios), opens with a grim premise: you are plagued by an urgent medical debt totaling $25,000. Desperate for survival, you encounter Harvey Harvington, an unsettlingly accommodating man standing behind a small roadside stall who promises to pay you $1 for every tap you deliver upon him.

While it begins like a standard web clicker, BLOODMONEY! is fundamentally a psychological horror experiment designed to examine the cost of efficiency. Here is everything a player needs to know to navigate its mechanics, audio cues, and moral crossroads safely.


Tool Progression & Mechanical Parameters

To provide clear, objective reference points, the core parameters and mechanical tiers of the stall are summarized below:

  • Stage Payouts & Behavioral Notes:
    • Initial Bare Hands Stage ($1/click): The starting state yielding $1 per click. Harvey displays guarded, compliant behavior.
    • First Tier Upgrade (Feather - $2/click): Yield doubles to $2. A gentle upgrade that avoids severe distress.
    • Second Tier Upgrade (Needle - $4/click): Yield doubles to $4. Visible distress marks Harvey's first sharp pain responses.
    • Good Ending Boundary (Hammer - $8/click): Yield doubles to $8. Creator confirmations affirm that reaching $25,000 with the Hammer preserves Good Ending eligibility.
    • Irreversible Normal Route Trigger (Scissors - $16/click): Purchasing Scissors triggers severe trauma and irreversibly commits the run to the Normal Ending.
  • Shop System Note: The shop interface has no confirmation dialogue and no undo mechanism. Every purchase is immediate, persistent, and unalterable for that session.

1. The Core Gameplay Loop

The basic mechanical structure consists of four interconnected systems:

  1. The Click Action: Left-clicking (or tapping on mobile screens) directly on Harvey triggers audio feedback, dynamic facial expressions, and increments your bank balance by your currently equipped tool's value.
  2. The Medical Goal ($25,000): Your target is strictly finite. Unlike endless idle games where numbers escalate into the billions, the game halts immediately once you hit the $25,000 threshold.
  3. The Shop Counter: Located beside Harvey, the stall offers a series of increasingly lethal tools. Each upgrade increases your yield per click, reducing the total physical time needed to finish the game.
  4. The Moral Trade-Off: Higher yields cause severe physical and psychological trauma to Harvey. His on-screen text reactions transition from polite awkwardness to terror, begging, and agonized pleas.

BLOODMONEY! Core click action interface
Figure 1: Initial clicking interface. Each tap delivers $1 while triggering dynamic expressions and dialogue.


2. Clicking Technique & Fatigue Management

Whether attempting a lower-harm challenge or exploring more severe branches, repeated clicking can lead to hand fatigue. Consider the following practical habits:

  • Keep Hand Musculature Relaxed: Avoid tense fingers or heavy tapping. Mouse switches register with light actuation force; pounding the buttons only accelerates hand fatigue.
  • Dual-Finger Alternation: Alternating index and middle fingers on the left mouse button (or dual-thumb tapping on touchscreens) helps distribute repetitive tapping across fingers.
  • Center Cursor Pinning (Anti-Misclick Guideline): Keep your pointer positioned centrally on Harvey's torso. Because the shop panel sits immediately to the right, accidental slips on the Scissors will prematurely lock you into the Normal Ending.
  • Take Short Pauses: Pausing for a few seconds every couple of minutes to relax your hand helps maintain comfort during longer sessions.

3. Route Checkpoints & Tool Decision Matrix

Before beginning a run, consult this reference table to plan your tool progression:

Checkpoint / Tool Recommended Action Creator-Confirmed Route Guidance
Pre-Game Opening Determine your target ending before spending Avoid exploratory test purchases; upgrades cannot be undone
Bare Hands to Hammer ($1–$8/click) Good-route players may upgrade, but Needle and Hammer still harm Harvey Creator SHROOMYCHRIST confirmed: holding the Hammer preserves Good Ending eligibility
Scissors Appearance ($16/click) Good-route players must stop; Normal-route players may purchase Purchasing Scissors locks the Normal Ending
The Firearm (Gun) Only buy when deliberately running the Bad Ending Firing the gun immediately terminates Harvey and triggers the cosmetic surgery reveal

BLOODMONEY! Escalating damage feedback
Figure 2: Visual and behavioral trauma feedback following tool upgrades. Because shop purchases have no undo prompt, keep your cursor pinned away from the buy panel.


4. Audio Feedback & Narrative Nuance

Harvey Harvington’s audio cues, vocalizations, and subtle shifts in background ambiance represent the game's emotional core:

  • Play With Audio Enabled: Harvey’s labored breathing, gasps of pain, and gentle words of encouragement ground the moral stakes. Muting the game removes the psychological tension that makes the title remarkable.
  • Do Not Misinterpret Pain Audio as Route Failure: As you upgrade to the Needle or Hammer, Harvey will audibly wince and express distress. These are narrative reactions, not route disqualifications. As long as you did not buy the Scissors, your Good Ending remains secure.

5. Game Reset & Version Differences

  • Official Windows Standalone Build: Distributed via itch.io as a local desktop download. Resetting progress or starting a new run generally relies on in-game options or restarting the application.
  • Third-Party Web Adaptations: Web-hosted versions are maintained outside this site and may handle session state differently (such as via browser storage or volatile memory). Specific save retention and restart behavior depends on the version you play and how the external host configured it; where available, use the embedded in-game restart button.

To play the definitive original release or follow future updates like BLOODMONEY: Requiem, visit the official itch.io page by SHROOMYCHRIST.

🗳️ YOUR PLAYTHROUGH

Which ending did you achieve on your first playthrough?

Vote for the route you achieved. (Saved locally in your browser)

Ready to Play BLOODMONEY?

Open the third-party browser adaptation, or visit itch.io for the official Windows download.

Play Game Now

Frequently Asked Questions

Everything you need to know about BLOODMONEY gameplay, lore, and secrets.

BLOODMONEY! has 3 endings. Creator SHROOMYCHRIST has clarified that the Good Ending remains available through the Hammer, while progressing to the Scissors locks the Normal Ending. The Bad Ending follows the final Gun escalation. See the linked creator comment in our ending guides for the source.